Materials Similar to Animation and interactivity in computer-based physics experiments to support the documentation of measured vector quantities in diagrams: An eye tracking study
- 33%: Effect of students’ investigative experiments on students’ recognition of interference and diffraction patterns: An eye-tracking study
- 23%: The Invention Coach: A computer-based environment that supports the transfer of STEM concepts
- 23%: Effects of metacognitive scaffolding on students’ performance and confidence judgments in simulation-based inquiry
- 21%: Observing Students' Use of Computer-based Tools During Collision Experiments
- 20%: To use or not to use diagrams: The effect of drawing a diagram in solving introductory physics problems
- 20%: A study on the impact of real, virtual and comprehensive experimenting on students’ conceptual understanding of DC electric circuits and their skills in undergraduate electricity laboratory
- 20%: Algebra-Based Students and Vector Representations: Arrow vs. ijk
- 20%: Algebra-Based Students & Vectors: Can ijk Coaching Improve Arrow Subtraction?
- 19%: Do students use and understand free-body diagrams?
- 19%: The effects of an interactive computer-based simulation prior to performing a laboratory inquiry-based experiment on students' conceptual understanding of physics
- 18%: How substance-based ontologies for gravity can be productive: A case study
- 18%: Using Eye Tracking to Differentiate Student Difficulties Reasoning with Data
- 18%: Towards research-based strategies for using PhET simulations in middle school physical science classes
- 17%: When learning about the real world is better done virtually: A study of substituting computer simulations for laboratory equipment
- 17%: Comparative study of the effectiveness of three learning environments: Hyper-realistic virtual simulations, traditional schematic simulations and traditional laboratory
- 17%: MEteor: Developing Physics Concepts through Body-based Interaction with a Mixed Reality Simulation
- 17%: Algebra-Based Students & Vectors: Assessing Physical Understanding in Arrow vs ijk
- 17%: Students’ productive strategies when generating graphical representations: An undergraduate laboratory case study




