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Abstract Title: The intersection of learning design and game design: a robust strategy for creating an effective educational games
Abstract: To investigate the pedagogic potential of educational games, Georgetown University (GU) is implementing a rigorous instructional design process in which learning objectives are mapped to game actions/analytics and to research questions. The challenge for educational game design is to tap into games' pedagogical potential. Hoffman and Nadelson (2009) write, "Our evidence suggested that games are unlikely to fulfill instructional expectations unless a direct relationship exists between the game and the learning context." This game design process is being implemented at GU through a faculty gaming cohort and has been shown in a pilot project to produce a robust game design effective at achieving stated learning outcomes. We are gathering triangulated data sources to address: correlations between game play and learning outcomes, perceived helpfulness, and enjoyment and/or engagement when playing the game. This poster will detail the design process, its link to game theory, and preliminary findings.
Abstract Type: Symposium Poster
Targeted Session: Game-Based and Game-Informed Approaches to Physics Instruction

Author/Organizer Information

Primary Contact: Dedra Demaree
Oregon State University
Co-Author(s)
and Co-Presenter(s)
William Garr, Stacey Church